Adaptive Computational Cognition Lab (AdaCog)
Winslow -1129, 1131
The AdaCog laboratory studies how the human brain can perform complex tasks in uncertain environments.
The Cognitive Architecture (CogArch) Lab is focused on developing comprehensive models of human cognition, a/k/a cognitive architectures.
The CogWorks Laboratory conducts basic and applied research to study the complex interplay of cognition, perception, and action in routine interactive behavior. To further our understanding of integrated cognitive systems we combine methods from experimental psychology, computational cognitive modeling, and cognitive engineering. Believing that nothing drives basic science better than a good applied problem (Newell & Card, 1985, p. 3) we define cognitive engineering as the application of cognitive science theory to human factors practice.
The LEIA Lab works on a variety of topics related to developing knowledge-based, explanatory, computational models of human cognitive functioning.
Research in the PandA Labs is aimed at understanding intelligence by studying the tight linkage between perception and action. Basic questions about visual perception and motor control and coordination are addressed by investigating routine and skilled perceptual-motor tasks, with a specific focus on visually guided actions. Experimental research is conducted in real and virtual environments, and mathematical models are developed using tools from dynamical systems theory and artificial intelligence.
Research and development in the RAIR Lab ranges across a number of applied projects, as well as across many of the fundamental questions AI raises (e.g., Are we machines ourselves? If so, what sort of machines?). Everything is to a high degree unified by the fact that the formalisms, tools, techniques, systems, etc. that underlie the lab's R&D are invariably based on reasoning.
The Social Interaction Laboratory investigates the application of artificial intelligence techniques for modeling peoples minds, experiences and behaviors. By leveraging our models, we create virtual humans and virtual environments for interacting with people for entertainment and pedagogical purposes.