GSAS Lecture Series: Computational Craft and Textiles-Based Game Design

 

GSAS Lecture Series: Computational Craft and Textiles-Based Game Design

CBIS Auditorium

September 20, 2018 4:00 PM - 5:00 PM

Traditional handcrafts provide a rich domain for exploring new kinds of playable and computational experiences, and game design provides a playful method for exploring new interaction paradigms. This talk presents two projects that sit at the intersection of games, textiles, and computer science. The first is Threadsteading, a two player strategy game designed and played on computerized consumer quilting and embroidery machines, which examines the interaction opportunities and constraints when treating textiles manufacturing as an interaction and output device. The second project, eBee, is a collaborative strategy board game that merges electronics and quilts. eBee explores the potential for e-textiles to be used in interactive, playful, and educational experiences. The two projects share common threads such as bridging digital and physical spaces, exploring new modes of interaction, and disrupting gendered assumptions associated with both computation and craft.

Gillian Smith is an Assistant Professor in CS and IMGD at Worcester Polytechnic Institute. Her research interests are in computational creativity, game design, computer science education, and the intersection of traditional crafts and computation. Her interdisciplinary work merges technical research in AI and HCI with creative practice in textiles and games, with a view towards addressing social issues and broadening participation and perspectives on computing.
Rebecca Rouse

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