Students in the GSAS program have the unique opportunity to work alongside faculty who share years of combined experience in the game design industry. The faculty bring to the program a diverse range of research interests, including computer science, artificial intelligence, interactive art, and serious games.
- M.F.A., Art and Technology Studies, School of the Art Institute of Chicago
Silvia Ruzanka is a media artist whose projects include video, installation, performance, and virtual environments. Her work is concerned with the archaeology and memory of technology and media, and their intersections with everyday life. She has presented her artwork and research internationally at galleries, museums, and festivals, including the Museum of Contemporary Art, Chicago, the Boston Cyberarts Festival, the New Forms Festival (Vancouver), SIGGRAPH, ISEA, the Gosia Koscielak Gallery (Chicago), DeadTech (Chicago), and the Museum of New Art (Detroit), among others.
Her recent projects span a wide range of digital form and materials, including augmented reality artworks for smartphones; tiny 3D video projections in public spaces; interactive sound compositions from the sounds of dying hard drives for the dance performance Compositions for Bit at Judson Church; a video game about Tai Chi and labor in the food service industry commissioned by the performance group Disorientalism; and Marathon, a single-channel video composite of one entire season of the popular TV show Law and Order.
Her current research interests include the history of the telegraph as the first cyberspace, Spiritualism, animation, augmented reality, digital glitches, and technological manifestations of the unseen, the overlooked, and the invisible.