BS Degree in Games and Simulation Arts and Sciences
The Games and Simulation Arts and Sciences (GSAS) program has two components. The first component is a program leading to the Bachelor of Science in games and simulation arts degree. It is designed to ensure every graduate has a suite of integrated skills that are recognized as critical for leaders in the field. The second component of the program is a concentration in one of several disciplines directly related to existing or emerging career paths in the games and simulation/entertainment industry.
The courses in the games and simulation curriculum provide many team experiences and iterative cycles of design and analysis, as well as a formal research component rare in undergraduate programs.
Students should graduate prepared to:
- Be able to work effectively in goal-oriented game development teams and have well-developed leadership and management skills.
- Have a strong sense of "procedural literacy" (how to construct, analyze, and manage processes).
- Be fluent in at least one programming or scripting language used in the production of interactive games or interfaces, and expert in at least one game development platform.
- Be able to produce written, oral, and visual communication that clearly express their ideas.
- Understand basic psychological theories of human perception, learning, social interaction, and play.
- Have a basic foundation in mathematics and the physical, biological, and social sciences, including an understanding of the scientific methods of inquiry.
- Develop a solid portfolio illustrating their abilities and work experience. This may include examples of industry experience, research, writing samples, and creative works.
For students entering Fall 2012 or later:
- 9 courses in the major (36 credits), one of which also fulfills an H&SS Core requirement
- 9 Concentration courses (36 credits)
- 6 Math and Science Core courses (24 credits)
- 5 HASS Core Elective courses (20 credits)
- 3 free elective courses (12 credits)
for a total degree requiring 128 credits.
GSAS Core Sequence
- Introduction to Game Design (GSAS 2510)
- History and Culture of Games (GSAS 1600)
- Art for Interactive Media (GSAS 1040)
- Introduction to Game Programming (GSAS 2540)
- Introductino to Game Storytelling (GSAS 2520)
- Game Development I (GSAS 4520)
- Game Development II (GSAS 4540)
- Experimental Game Design (GSAS 4510)
- GSAS Research Project (GSAS 4940)
- Arts (B.S. in Electronic Arts)
- Music (B.S. in Music)
- Computer Science (B.S. in Computer Science)
- Management/Entrepreneurship (B.S. in Management)
- Cognitive Science (B.S. in Psychology)
- Writing for Games (B.S. in Communication)